
City building designs







Various in-game location backgrounds. City, outskirts, manor and it's interior









Additional game objects




I’m OK Studio 2021 This was a passion project I worked on, alongside a small indie team. I joined as the first and only artist, later leading the art direction and supervising additional artists who joined the team. I developed the game’s unique pixel art style from scratch, working on everything from visual concepts, environments, characters, animations, props, and UI elements. The game was intended for release on Steam. It explored the surreal inner world of a person with Dissociative Identity Disorder who had fallen into a coma. While development eventually paused, we created a couple of rich, atmospheric levels. Even though it was never released, I’m proud of the work I did here, it taught me a great deal about style consistency, visual storytelling, and also about setting my own timelines, managing tasks and deadlines, and problem-solving challenges as the sole artist in the early stages of development.
City building designs
Various in-game location backgrounds. City, outskirts, manor and it's interior
Additional game objects