Responsibilities:

• Visual Direction
• Concept Art
• Character Design
• Environment Design
• Asset Design
• Illustration
• UI Assets & Icons
PROMOTIONAL ILLUSTRATION

Loading screen illustration used as the main game cover art, marketing and promotional visuals. 

destructible objects

2D object designs prepared for 3D modeling, with an emphasis on simple shapes and clear readability for mobile screens.

camp upgrades
2D object designs for upgradable camp props.
jail house intro scene

Concept for the game’s starting scene.

scientist's camp

Scientist’s tent concept (exterior and interior). Includes an extendable briefcase that transforms into a blueprint table.

location concepts
A collection of location concepts for the game’s main areas and expedition levels. I was responsible for creating the visual direction and designing layouts.
Enemies
Enemy concepts for the game’s alien species. I focused on creating visual identities and shapes for each type, exploring their movement and behavior.
alien infestation

Concepts for alien spawn points and infestation zones. The eggs were designed to feel organically connected to the alien species. I also created modular infestation objects in various sizes and shapes, allowing the final 3D models to be rotatable and easily reusable for environmental variety.

character concepts

Concept art for NPC characters.

character icons

Portrait icons of characters used for in-game UI and dialogues.

ui icons

Set of UI icons I worked on. Designs include collectible resources, currency, chests, and interface elements. Focused on clarity and readability for smaller screens.

Final game

Game trailer

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