Loading screen illustration, later adapted as the main game cover and used in marketing and promotional visuals. 
DESTRUCTIBLE OBJECTS
2D object concepts designed to guide 3D modelers and shape the look and feel of the game’s world.
CAMP UPGRADES
2D concepts for upgradable camp props that evolve as the player progresses.
JAIL HOUSE INTRO SCENE
SCIENTIST'S CAMP
LOCATIONS
A collection of location concepts for the game’s main areas and expedition levels. I was responsible for establishing the visual direction and designing layouts that balance atmosphere, readability, and gameplay flow. Each scene was built with player navigation, interactive elements, and points of interest in mind.
ALIENS
Enemy concepts for the game’s alien species. I focused on creating visual identities and shapes for each type, exploring movement, behavior, and attack logic.
ALIEN EGGS AND INFESTATION
Concepts for alien spawn points and infestation zones. The eggs were designed to feel organically connected to the alien species - hostile, fragile, and rooted in the ground. I also created modular infestation objects in various sizes and shapes, allowing the final 3D models to be rotatable and easily reusable for environmental variety.
CHARACTER CONCEPTS
Character concepts and portrait icons used for in-game UI and dialogues.
UI ICONS

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