
Loading screen illustration used as the main game cover art, marketing and promotional visuals.

2D object designs prepared for 3D modeling, with an emphasis on simple shapes and clear readability for mobile screens.


Concept for the game’s starting scene.

Scientist’s tent concept (exterior and interior). Includes an extendable briefcase that transforms into a blueprint table.













Concepts for alien spawn points and infestation zones. The eggs were designed to feel organically connected to the alien species. I also created modular infestation objects in various sizes and shapes, allowing the final 3D models to be rotatable and easily reusable for environmental variety.




Concept art for NPC characters.

Portrait icons of characters used for in-game UI and dialogues.

Set of UI icons I worked on. Designs include collectible resources, currency, chests, and interface elements. Focused on clarity and readability for smaller screens.
Game trailer