MAIN CHARACTERS
Main characters, front and back views. I focused on readability, using clear shapes and color palettes to reflect their in game roles of melee, ranged, and tank. Their visual design helped set the tone for the entire project.
ZOMBIE ENEMIES
Zombie enemy variants: regular, explosive, and tank. I focused on visual clarity, especially during large swarm attacks.
UI ICONS
LEVEL CONCEPTS
First level - Graveyard
First level - Graveyard
Desert
Desert
Mushroom Land
Mushroom Land
Hell
Hell
Swamp Jungle
Swamp Jungle
City
City

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