Responsibilities:
• Visual Direction
• Character Design
• Environment Design
• UI Assets & Icons

Character design

Main characters, front and back views. I focused on readability, using clear shapes and color palettes to reflect their in-game roles of melee, ranged, and tank. Their visual design helped set the tone for the entire project.
enemies

Zombie enemy variants: regular, explosive, and tank. I focused on readability, especially during large swarm attacks.
ui ICONS

LOCATION concepts

First level - Graveyard

Desert

Mushroom Land

Hell

Swamp Jungle

City
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