
MAIN CHARACTERS

Main characters, front and back views. I focused on readability, using clear shapes and color palettes to reflect their in game roles of melee, ranged, and tank. Their visual design helped set the tone for the entire project.
ZOMBIE ENEMIES

Zombie enemy variants: regular, explosive, and tank. I focused on visual clarity, especially during large swarm attacks.
UI ICONS

LEVEL CONCEPTS

First level - Graveyard

Desert

Mushroom Land

Hell

Swamp Jungle
