Responsibilities:

Visual Direction
Character Design
Environment Design
UI Assets & Icons
Character design

Main characters, front and back views. I focused on readability, using clear shapes and color palettes to reflect their in-game roles of melee, ranged, and tank. Their visual design helped set the tone for the entire project.

enemies

Zombie enemy variants: regular, explosive, and tank. I focused on readability, especially during large swarm attacks.

ui ICONS
LOCATION concepts
First level - Graveyard
First level - Graveyard
Desert
Desert
Mushroom Land
Mushroom Land
Hell
Hell
Swamp Jungle
Swamp Jungle
City
City
Play the game:

Other projects:

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